Why is numberOfGridNodesInOneDimension not equal to meshsize in BSpline transformation?

Why is numberOfGridNodesInOneDimension not equal to meshsize in BSpline transformation? The example code shows numberOfGridNodesInOneDimension = SplineOrder + meshSize (of one dimension). Why do we have this?

unsigned int numberOfGridNodesInOneDimension = 5;
meshSize.Fill( numberOfGridNodesInOneDimension - SplineOrder );

Thanks!

I misunderstood some terms. Never mind…

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