I’m using the itkDeformableSimplexMesh3DFilter to make a local adjustment of a simplex mesh. I was inserting a gradient image in the deform filter, however I want to insert a texture image instead of a gradiente image. I’m reading the mesh from a vtk file and the imagem from a NIfTI file. Do you have any suggestions how can I do this? Let me know if you need any further information, please.
Every help or idea is helpful.