ITK to Unreal Engine

Hello, I am trying to read DICOM series and create a 3d volume which will be used inside Unreal Engine. Kindly asking if anyone can advice how to design that kind of integration ?
thanks amir

I assume that Unreal Engine likes the polygonal mesh input, and not volumetric images. For that, you should look into this example for reading DICOM, and Cuberille module for converting the image into a mesh, especially its test.

If you were considering using unreal engine for its good virtual reality support, note that 3D Slicer can import DICOM images and display them in virtual reality directly. Volume and surface rendering, 2D, 3D, 4D data sets, various interactions are all supported.

See more information here:

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