How to apply ITK in DirectX HLSL?

Good morning,

I wonder if anyone try to apply ITK to DirectX shader wth HLSL?
Really appreciate any tips :slight_smile:
JJ

I doubt it, as ITK is meant for image processing, not 3D rendering. What did you think ITK could be used for in a 3D rendering shader?

I understand ITK is algorithm imaging processing, and VTK is for image display & volume rendering.
I’m trying to build a DirectX application to display medical image and integrate ITK library to read DICOM and segmentation.

I don’t see obstacles to that, unless you count a lot of wheel re-inventions :smiley:

But if you look at volume rendering code in VTK and be inspired, then that probably doesn’t count as a re-invention, but rather a rewrite.