The answer of this question can be found in another question that I did for CPU, here TransformIndexToPhysicalPoint manually
So we only need to pass to GPU kernel the vectors or matrix to do the computation of the physical values inside the kernel.
The answer of this question can be found in another question that I did for CPU, here TransformIndexToPhysicalPoint manually
So we only need to pass to GPU kernel the vectors or matrix to do the computation of the physical values inside the kernel.