# \[SOLVED\]Voxel to phisycal position in GPU

**URL:** https://discourse.itk.org/t/solved-voxel-to-phisycal-position-in-gpu/1011
**Category:** Uncategorized
**Created:** [June 16, 2018, 7:01pm UTC](https://discourse.itk.org/t/solved-voxel-to-phisycal-position-in-gpu/1011 "2018-06-16T19:01:43Z")
**Posts on this page:** 1
**Showing post:** 2

<div class="post-metadata">

### Author: ![rolof](https://discourse.itk.org/letter_avatar_proxy/v4/letter/r/41988e/32.png) [@rolof](https://discourse.itk.org/u/rolof)
#### Post date: [June 29, 2018, 11:33am UTC](https://discourse.itk.org/t/solved-voxel-to-phisycal-position-in-gpu/1011/2 "2018-06-29T11:33:52Z")

</div>

The answer of this question can be found in another question that I did for CPU, here [TransformIndexToPhysicalPoint manually](https://discourse.itk.org/t/transformindextophysicalpoint-manually/1031)

So we only need to pass to GPU kernel the vectors or matrix to do the computation of the physical values inside the kernel.

---

_[View the full topic](https://discourse.itk.org/t/solved-voxel-to-phisycal-position-in-gpu/1011)._
