Is image.GetOffsetTable()[0] always equal to 1?

With my test from Removal of `virtual` keywords from ConstNeighborhoodIterator - #4 by blowekamp (topic item 4) I observed a very small increase of the run-time duration, when adding support for offsetTable[0] != 1, from ~12 to ~13 seconds. (Compiled by MSVC2015 x64 Release.) The performance drop certainly remains well below 10%. :slightly_smiling_face: